08 Apr 10 Eat3D: Classical Sculpting – Anatomy and Figurative Art for Digital Sculptors

Eat3D: Classical  Sculpting - Anatomy and Figurative Art for Digital  Sculptors
Eat3D: Classical Sculpting – Anatomy and Figurative Art for Digital Sculptors
English | AVC1 1280×720 | MP3 128 Kbps | 339 MB
Genre: eLearning

In this lecture the instructor demonstrates the digital sculpting and rendering of a classical style marble sculpture, showing how accurate anatomy and a dynamic pose combine to produce a professional and aesthetically pleasing result.

In this novel approach to teaching anatomy, the instructor regularly overlays the model with anatomy images as he sculpts, which makes it easy to visualize how the underlying anatomy relates to the sculpted surface of the model.

Apps Used:
Autodesk Mudbox 2009, Autodesk Maya 2009

Duration: 2 Hours

Project Files:
OBJ Files with the same base mesh used in the video so you can follow along. Maya file with final decimated mesh and render settings.

Screenshot
Eat3D: Classical  Sculpting  - Anatomy and Figurative Art for Digital Sculptors

mORE iNFO
_http://eat3d.com/classical_sculpting

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08 Apr 10 VectorTuts+ – 5 Tutorials Pack

VectorTuts+ - 5 Tutorials Pack
VectorTuts+ – 5 Tutorials Pack
HF | 132 MB
Illustrated HTML + Project Files
How to Create a Cute, 3D, Vector Robot
How to Make the Vector Character “Cactus King”
How to Paint Psychedelically in Illustrator
Producing an Informative Map In Perspective with Illustrator
Utilizing Perspective and Depth of Field in Your Character Creations

How to Create a Cute, 3D, Vector Robot

For this tutorial, we’ll use simple shapes to create a cute robot. We’ll apply various shading techniques to give our vector illustration a 3D style. We’ll work from sketch the final illustration, and cover all the techniques used to make this character. Let’s get started!

How to Make the Vector Character “Cactus King”

In this tutorial I show how I create a character I’ve named the “Cactus King.” My normal approach to designing is to create a sketch on paper first, scan and then build in digital form. However for this character project I wanted to explore creating in vector right from the get go.

How to Paint Psychedelically in Illustrator

In this tutorial, we’ll be using illustrator to create psychedelic reptile art. I’ll show you my process for using overlapping vector shapes to create a painterly style illustration.

Producing an Informative Map In Perspective with Illustrator

We’re going to illustrate a map. A fairly simple directive, but before we go any further we need to establish why we’re illustrating it. By illustrating we’re going to give the final product personality, flair, a bit of life – we’re going to hope that the user is drawn into it, attracted to it and once we have their attention – that they can use it. In producing this map we’re not only illustrating, but also designing information graphics; finding that age-old balance between form and function.

Utilizing Perspective and Depth of Field in Your Character Creations

When it comes to simulating three dimensional depth in your illustrations, the Blend Tool is your new best friend. Watch and be amazed at the power of Illustrator CS3 as it reaches through your monitor and, with defiance, and slaps you in the face with it’s subtle charm and versatility.

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08 Apr 10 Duber Training – Portrait of a Girl (3DVD)

Duber Training - Portrait of a Girl (3DVD)
Duber Training – Portrait of a Girl | 3 DVDs | 4.5 GB

DVD1 – Organic modeling – portrait of a girl
This DVD starts the series, logically, by showing you how to model a complex, organic model, demonstrated on a young girl’s head. loocas duber in more than 7 hours of fully dubbed video shows all the principles, techniques and processes needed in order to construct a model with neat, clean and mainly correct topology ready for being rigged and animated. loocas also talks about human anatomy, concerning head and neck areas, about correct deformation zones and shows the viewer how it is done in high-end productions on a regular basis. Since we’ve promised you won’t miss a thing, the entire DVD is uncut and contains everything from setting up the references to final touches on the finished model. The latest techniques require the latest technology, therefore all the modeling is done on 3ds Max 8 with help of Orionflame v3.0 Everything is divided into logical chapters for better and faster navigation throughout the content.

DVD2 – UV mapping – portrait of a girl | DVD ISO 1.25 GB | RAR 1.09 GB
Following, just like in a real production, is a DVD that sets its goal to finally teach you in-depth how to effectively map your meshes. duber training didn’t want to create an ordinary, average training DVD, we decided we would like you to actually understand what UV’s are and how they work! Therefore loocas took the finished model from the first DVD and mapped it TWICE, firstly to show you how to work with the new Pelt Mapping technology available in 3ds Max 8 and then how to lay down the UV’s in a standard, classical, way. But still, this wouldn’t make the DVD so special if there weren’t clearly presented alternative UV mapping techniques utilizable on both organic and inorganic models along with numerous priceless tips and tricks proven in real productions. Everything is divided into logical chapters for better and faster navigation throughout the content.

DVD3 – Texture painting – portrait of a girl | DVD ISO 1.52 GB | RAR 0.99 GB

To finish the series, duber training created a comprehensive Photoshop CS 2 training DVD for those that struggle with texture painting. It is an unwritten rule that the better your textures are, the better your models look. And again, we continue to bring the best possible training to you. We never compromise on the quality of our work, same applies to this DVD. loocas will not only show you how to completely paint textures from a few photograps on your UV layouts, but he also talks and shows things that are a bit beyond pure texture painting, for example, he explains how to decide what size of textures you need for your meshes, how to setup your custom brushes, how to work with alphas and blend modes. All you need for painting your own textures from photographs is explained on this DVD. Everything is divided into logical chapters for better and faster navigation throughout the content.

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