Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

08 Apr 10 Eat3D: Classical Sculpting – Anatomy and Figurative Art for Digital Sculptors

Eat3D: Classical  Sculpting - Anatomy and Figurative Art for Digital  Sculptors
Eat3D: Classical Sculpting – Anatomy and Figurative Art for Digital Sculptors
English | AVC1 1280×720 | MP3 128 Kbps | 339 MB
Genre: eLearning

In this lecture the instructor demonstrates the digital sculpting and rendering of a classical style marble sculpture, showing how accurate anatomy and a dynamic pose combine to produce a professional and aesthetically pleasing result.

In this novel approach to teaching anatomy, the instructor regularly overlays the model with anatomy images as he sculpts, which makes it easy to visualize how the underlying anatomy relates to the sculpted surface of the model.

Apps Used:
Autodesk Mudbox 2009, Autodesk Maya 2009

Duration: 2 Hours

Project Files:
OBJ Files with the same base mesh used in the video so you can follow along. Maya file with final decimated mesh and render settings.

Screenshot
Eat3D: Classical  Sculpting  - Anatomy and Figurative Art for Digital Sculptors

mORE iNFO
_http://eat3d.com/classical_sculpting

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http://booktraining.org/video-training/digital-tutors/eat3d-classical-sculpting-anatomy-and-figurative-art-for-digital-sculptors.html#more-34027


08 Apr 10 VectorTuts+ – 5 Tutorials Pack

VectorTuts+ - 5 Tutorials Pack
VectorTuts+ – 5 Tutorials Pack
HF | 132 MB
Illustrated HTML + Project Files
How to Create a Cute, 3D, Vector Robot
How to Make the Vector Character “Cactus King”
How to Paint Psychedelically in Illustrator
Producing an Informative Map In Perspective with Illustrator
Utilizing Perspective and Depth of Field in Your Character Creations

How to Create a Cute, 3D, Vector Robot

For this tutorial, we’ll use simple shapes to create a cute robot. We’ll apply various shading techniques to give our vector illustration a 3D style. We’ll work from sketch the final illustration, and cover all the techniques used to make this character. Let’s get started!

How to Make the Vector Character “Cactus King”

In this tutorial I show how I create a character I’ve named the “Cactus King.” My normal approach to designing is to create a sketch on paper first, scan and then build in digital form. However for this character project I wanted to explore creating in vector right from the get go.

How to Paint Psychedelically in Illustrator

In this tutorial, we’ll be using illustrator to create psychedelic reptile art. I’ll show you my process for using overlapping vector shapes to create a painterly style illustration.

Producing an Informative Map In Perspective with Illustrator

We’re going to illustrate a map. A fairly simple directive, but before we go any further we need to establish why we’re illustrating it. By illustrating we’re going to give the final product personality, flair, a bit of life – we’re going to hope that the user is drawn into it, attracted to it and once we have their attention – that they can use it. In producing this map we’re not only illustrating, but also designing information graphics; finding that age-old balance between form and function.

Utilizing Perspective and Depth of Field in Your Character Creations

When it comes to simulating three dimensional depth in your illustrations, the Blend Tool is your new best friend. Watch and be amazed at the power of Illustrator CS3 as it reaches through your monitor and, with defiance, and slaps you in the face with it’s subtle charm and versatility.

Download Links : 1 file

http://hotfile.com/list/415311/cbc60e4

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http://booktraining.org/other-ebooks/vectortuts-5-tutorials-pack.html#more-34011

08 Apr 10 Duber Training – Portrait of a Girl (3DVD)

Duber Training - Portrait of a Girl (3DVD)
Duber Training – Portrait of a Girl | 3 DVDs | 4.5 GB

DVD1 – Organic modeling – portrait of a girl
This DVD starts the series, logically, by showing you how to model a complex, organic model, demonstrated on a young girl’s head. loocas duber in more than 7 hours of fully dubbed video shows all the principles, techniques and processes needed in order to construct a model with neat, clean and mainly correct topology ready for being rigged and animated. loocas also talks about human anatomy, concerning head and neck areas, about correct deformation zones and shows the viewer how it is done in high-end productions on a regular basis. Since we’ve promised you won’t miss a thing, the entire DVD is uncut and contains everything from setting up the references to final touches on the finished model. The latest techniques require the latest technology, therefore all the modeling is done on 3ds Max 8 with help of Orionflame v3.0 Everything is divided into logical chapters for better and faster navigation throughout the content.

DVD2 – UV mapping – portrait of a girl | DVD ISO 1.25 GB | RAR 1.09 GB
Following, just like in a real production, is a DVD that sets its goal to finally teach you in-depth how to effectively map your meshes. duber training didn’t want to create an ordinary, average training DVD, we decided we would like you to actually understand what UV’s are and how they work! Therefore loocas took the finished model from the first DVD and mapped it TWICE, firstly to show you how to work with the new Pelt Mapping technology available in 3ds Max 8 and then how to lay down the UV’s in a standard, classical, way. But still, this wouldn’t make the DVD so special if there weren’t clearly presented alternative UV mapping techniques utilizable on both organic and inorganic models along with numerous priceless tips and tricks proven in real productions. Everything is divided into logical chapters for better and faster navigation throughout the content.

DVD3 – Texture painting – portrait of a girl | DVD ISO 1.52 GB | RAR 0.99 GB

To finish the series, duber training created a comprehensive Photoshop CS 2 training DVD for those that struggle with texture painting. It is an unwritten rule that the better your textures are, the better your models look. And again, we continue to bring the best possible training to you. We never compromise on the quality of our work, same applies to this DVD. loocas will not only show you how to completely paint textures from a few photograps on your UV layouts, but he also talks and shows things that are a bit beyond pure texture painting, for example, he explains how to decide what size of textures you need for your meshes, how to setup your custom brushes, how to work with alphas and blend modes. All you need for painting your own textures from photographs is explained on this DVD. Everything is divided into logical chapters for better and faster navigation throughout the content.

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3D Buzz : Mastering Maya: The Fundamentals

(Votes #: 0)
Author mrsyeoni Categorie Tutorials.
3D Buzz : Mastering Maya: The Fundamentals
3D Buzz : Mastering Maya: The Fundamentals
2 DVD | Video Training + projects | 5 GB

Your education begins from the standpoint of the complete beginner, providing you with a guided tour of the user interface, and allowing you to familiarize and feel at ease with Maya’s many controls. From there, you will launch into the first of three very in-depth projects, each one building upon the last to carry you comfortably to the level of proficient Maya user as you create beautifully detailed animations. The projects are very comprehensive, and each and every step carefully explained to make sure that you not only understand what it is you’re doing, but exactly why you’re doing it and how each tool you use works within Maya!
Project 1: The Talented Ball
This project serves as a way to get your feet wet with Maya. This project expands upon the introductory videos by showing you how to construct, animate, and render your own digital scenes! The project focuses on every animator's rite of passage, a bouncing ball. However, instead of simply bouncing the ball across a basic scene, you'll spice things up by treating the ball as if it were a character performing for a talent show!

Project 2: The Abduction
The second project kicks things into a higher gear as you learn how to handle larger scenes that cover multiple shots, and include more complex objects, more detailed textures, and advanced lighting systems. You'll model, texture and animate an extraterrestrial invader as he sneaks into a moonit suburb to abduct a very unlikey subject. This project focuses very highly on animation workflow, showing you many techniques to simplify your animations while providing you with maximum control over your scenes

Project 3: When Mechs Attack
In this, the most technical of the three projects, you will learn how to handle vast scenes comprised of many different and highly advanced components. You'll take a deeper look at modeling, shading, and special effects as you create a scene that includes a towering battle robot that marches across a snowy landscape, destroying a building with a single blast from its mighty cannon. This project will introduce you to Maya's powerful particle system, enabling you to create a blustery snowstorm, along with your own pyrotechnic effects such as smoke and fire

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http://www.freshwap.net/tutorials/126023-3d-buzz-mastering-maya-the-fundamentals.html

Gnomon Expressions 1: Intro to Particle Expressions


Gnomon Expressions 1: Intro to Particle Expressions
English | 720x480 29.97fps | AC3 48000Hz stereo 192kbps | 4.1GB


Particle expressions are a way of using MEL (Maya-Embedded Language) to form and control relationships between particle and object attributes over time. Visual effects animators rely on expressions to create a variety of complex motion and behavior that is impossible to create using other dynamics techniques. This lecture will show you how to tap into the power of expressions by going over the basic types of expressions and how to generate them. In addition, it will introduce you to different methods for creating and utilizing custom particle attributes for maximum effect.
Chapters:
01: Introduction
02: Expression Basics
03: Random umber Functions
04: Creating Custom Attributes
05: Combining PP Attributes
06: Using Functions
07: Tornado
08: Credits



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http://42m6tnut.softarchive.net/gnomon_expressions_intro_to_particle_expressions.231003.html

DigitalTutors Advanced Fluid Effects

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DigitalTutors Advanced Fluid Effects
628 MB | HF Links




Download Links

Hotfile
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Digital Tutors Aging Characters in ZBrush

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Digital Tutors Aging Characters in ZBrush
Runtime: 1 hrs. 1 min.
Software: Zbrush 3.1 and up
382 MB | HF Links
http://www.digitaltutors.com/09/training.php?cid=3&pid=143
In this course we will learn multiple techniques for adding age to your characters in ZBrush.

In this course we'll learn how to use the sculpting tools in ZBrush to advance the age of our characters while retaining their identities. The human body changes a great deal as it ages and with ZBrush, we can do quite a bit to replicate those changes in a character sculpt. We'll cover some large scale changes to the face and simulate some of the effects of aging, including the loss of bone and fatty tissue. We'll also simulate the effects of gravity on the skin by modifying the skin with wrinkles and other aging marks to illustrate the wear and dry nature of the skin.


Download Links

Hotfile

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Digital Tutors Modeling Next-Gen Characters in Maya

Digital Tutors Modeling Next-Gen Characters in Maya
Digital Tutors Modeling Next-Gen Characters in Maya
1.7 GB | HF | RS
Learn critical modeling techniques and a production workflow to creating clean topology, working within polygon restrictions, and building from reference art. Contains over 5 hours of project-based training for artists learning the creative processes of modeling characters for next-generation games

Popular highlights include:
* Blocking-in Form
* Primitive Modeling
* Adding Muscle Definition
* Modeling in Symmetry
* Working within Polygon Budgets
* Checking Silhouettes for Appeal
* Critiquing Models with Paint-overs
* Creating Efficient Geometry
* Reducing Model Resolution Manually
* Strategically Adding Detail
* Creating the Illusion of Detail
* Building to Reference Art
* Checking Models at Multiple Scales
* Creating Useful Topology
* Simplifying Shapes
* Working with Multiple Pieces
* Extruding Geometry to Add Detail
* Building Tubes and Pipes with Curves
* Combining Vertices with Merge
* Quickly Adding Geometry with Bridge Tool

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Foundation ActionScript Animation: Making Things Move!


Foundation ActionScript Animation: Making Things Move!
friends of ED | ISBN: 1590595181 | 488 pages | October 17, 2005 | CHM | 8.6MB

Sure you can animate using motion tweens, in fact we'll help you do that with our Flash Cartoon Animation book, but isn't there something extra special in making things move with just a few lines of code?
In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating realistic animation, looking at trigonometry, velocity and acceleration, and bouncing & friction.
This book will teach you how to use Flash ActionScript to move the objects in your movies, rather than letting Flash's tween engine do it for you. The benefit of this is smaller, more realistic, more dynamic interactive movies that seem to come alive on your screen. Almost all of the code featured in this book will work fine in either Flash MX 2004 or Flash 8, and with a few minor adjustments, most of it can even be applied to Flash MX.


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3-D Human Modeling and Animation, Second Edition

Human Modeling and Animation, Second Edition


3-D Human Modeling and Animation, Second Edition
Wiley | 2003 | ISBN: 0471215481 | 316 Pages | PDF | 45,7 MB

Newly revised and updated, 3-D Human Modeling and Animation, Second Edition is a powerful tool all digital artists need at their fingertips. Using the latest computer technology, this nuts-and-bolts reference provides expert methods and techniques for applying the skills used in traditional figure drawing, painting, and sculpture to create and animate human figures in the digital realm. Comprehensive–with groundwork material as well as the latest advances to help experienced artists take their work to the next level–this highly visual book uses more than 400 images to describe the modeling and animation process for both male and female figures. An accompanying CD-ROM allows users to start modeling immediately and includes framework files and textures for application to human figures. Complete with a new problem-solving chapter, this is the perfect volume for the dedicated animator.


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Digital Tutors Maya Basic Training DVDs

Digital Tutors Maya Basic Training DVDs
Digital Tutors Maya Basic Training DVDs
2 DVDs | Hotfile

Screen Shot
Digital Tutors Maya Basic Training DVDs

Download Links
Hotfile

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http://www.freshwap.net/tutorials/113382-digital-tutors-maya-basic-training-dvds.html

SimplyMaya | Modeling The Yamaha YZF-R1

SimplyMaya | Modeling The Yamaha YZF-R1
SimplyMaya | Modeling The Yamaha YZF-R1
10H 23M | 1.57GB | HF Links
Kurt takes us though modelling the Yamaha R1 from image plan set up right to detailing. The tut covers techniques using nurbs to get basic shape coveting to polys then sud-ds.


Download Links
Hotfile
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http://hotfile.com/dl/19155430/d2be17c/smyr1.part04.rar.html
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http://hotfile.com/dl/19157976/7572573/smyr1.part15.rar.html

http://www.freshwap.net/tutorials/117948-simplymaya-modeling-the-yamaha-yzf-r1.html

SimplyMaya Modeling Taj Mahal In Maya

SimplyMaya Modeling Taj Mahal In Maya
SimplyMaya Modeling Taj Mahal In Maya | 1.15GB

This Maya 2008 tutorial will cover basic Polygon work-flow which includes the use of Split Polygon , Extrude , Insert Edge Loop and Bevel tools to get a new user comfortable with the many aspects of modelling architecture. You will start off by learning how to set up image planes to assist you with the dimensions and characteristics of your building. Following this a quick lesson on creating a custom shelf for your modelling project. Then we will start modelling using Polygon Primatives to rough out part of the Taj Mahal. As the Taj Mahal is symmetrical only one quarter of the main building structure is modelled to save time with the remainder of the building being a lesson in duplication and combining to complete the outer walls. Additional details such as the Domes and Manarets are also modelled seprately and added to complete your model.

SimplyMaya Modeling Taj Mahal In Maya





Hotfile
http://hotfile.com/dl/34689545/034595c/sma101.part01.rar.html
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Uploading
http://uploading.com/files/243966f9/sma101.part01.rar/
http://uploading.com/files/ff7257eb/sma101.part02.rar/
http://uploading.com/files/a9a1c6fd/sma101.part03.rar/
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http://uploading.com/files/31afm375/sma101.part12.rar/
http://uploading.com/files/47ae4617/sma101.part11.rar/


http://www.freshwap.net/tutorials/117508-simplymaya-modeling-taj-mahal-in-maya.html

Simplymaya Spitfire Modeling and Texturing

alt
Simplymaya Spitfire Modeling and Texturing
1.7GB | Hotfile Links

Simplymaya Modeling BMW

Simplymaya Modeling BMW
Simplymaya Modeling BMW | 1.5 Gb

This tutorial is meant for intermediate to advanced users who have an understanding of the Maya interface and tools. We will start off the car by setting up image planes of top, side, front and back views to aid us in seeing the correct shape of the car from all angles. Once the image planes are up we will start modeling using a variety of different modeling methods including nurbs curves, nurbs primatives as well as polygons to achieve the basic shape of the car.

Then we'll combine and edit the geometry to refine our shape and start adding details where lights are found for the contours of the body. Some of the tools we will be using are split polygon, cut face tools. as well as extrude face and edge tools. When the modeling of the car is complete we will begin setting it up for texturing. We'll cover the UV editor and how to lay flat UV's of your geometry using the tool set found in the editor. We will then take a snapshot of the UV's and import them into a paint program where you will learn how to add color using layers as well as the basic techniques of adding stripes of color to your car if you wanted to do so in the future.

Once we have color on our car we will dive into lights and material editing so that we can start getting a nice realistic look and feel. You will learn how to adjust settings on your paint color material to get different effects as well as how to adjust your lights in many different ways to enhance your color by adding highlights and reflections. The last part covers how to do your final renders..
Download Links
http://hotfile.com/dl/34437051/b6c6013/10012701.3DSMCCT.part1.rar.html
http://hotfile.com/dl/34437132/b553304/10012701.3DSMCCT.part2.rar.html
http://hotfile.com/dl/34437207/6daf153/10012701.3DSMCCT.part3.rar.html
http://hotfile.com/dl/34437286/756e475/10012701.3DSMCCT.part4.rar.html
http://hotfile.com/dl/34437356/1955194/10012701.3DSMCCT.part5.rar.html
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http://hotfile.com/dl/34437436/339c6c4/10012701.3DSMCCT.part7.rar.html

http://www.freshwap.net/tutorials/116655-simplymaya-modeling-bmw.html

SimplyMaya Hunted House | Modeling and Texturing

SimplyMaya Hunted House | Modeling and Texturing
SimplyMaya Hunted House | Modeling and Texturing
1.27 GB | Hotfile Links




Simplymaya Modeling Red Gir

alt
Simplymaya | Red Girl Maya 8.5
1402MB | 8H 29M | HF Links
This tutorial is geared for intermediate Maya users. If you're into fun, stylized characters then this tutorial is right for you!. We begin this tutorial by setting up images to assist us in modelling the correct size and proportions of our character.
The modeling techniques used will be shaping in nurbs, converting to polygons to add details and then into sub'ds to define the final shapes. Some of the tools covered in the modelling sections are split polygon tool, cut face tool and sculpt surfaces tool, just to name a few.
Once the modelling of our new character is complete we move toward preparing our model for texturing. We learn how to lay out and edit UV's for all the different geometry of the body to make it flat so we can get a clean workable UV snapshot for our painted textures. Tools covered in the layout section include planar map, cylindrical map, and automatic map, as well as move and sew UV's. Once the Uv's are finished and you have your snapshot we jump into a paint program add colour and texture to our model.
We will learn how to use layers for different areas as well as staining up certain parts of the body to get a more realistic look. The last section covers how to texture a few of the nurbs surfaces of our character such as the hair, using Maya built-in shading networks.


Hotfile
http://hotfile.com/dl/17962570/4f9b30f/SMRG.part01.rar.html
http://hotfile.com/dl/17962596/8d359ae/SMRG.part02.rar.html
http://hotfile.com/dl/17962651/9c1e67e/SMRG.part03.rar.html
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]]
http://www.freshwap.net/tutorials/119087-simplymaya-modeling-red-gir.html

Cartoon Smart - Draw A Wizard

Cartoon Smart - Draw A Wizard
Cartoon Smart - Draw A Wizard
MOV | Video size: 1000x750 | 330 Mb

Start Learning Amazing Techniques for Drawing Straight into Flash


Download from Hotfile
http://hotfile.com/dl/24165346/0ccb7a8/CartoonSmartDrawAWizard.part1.rar.html
http://hotfile.com/dl/24165379/4a52034/CartoonSmartDrawAWizard.part2.rar.html
http://hotfile.com/dl/24165431/baa5693/CartoonSmartDrawAWizard.part3.rar.html
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Download from Uploading
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http://uploading.com/files/8f78297f/CartoonSmartDrawAWizard.part2.rar/
http://uploading.com/files/bd63321m/CartoonSmartDrawAWizard.part3.rar/
http://uploading.com/files/bbdce12a/CartoonSmartDrawAWizard.part4.rar/

http://www.darelease.com/ebooks/70336-cartoon-smart-draw-a-wizard.html

Principles of Motion Commando Defense and Aid


Principles of Motion Commando Defense and Aid
English | MPEG2 720x480 29fps (4:3) | MP3 128Kbps 48Khz | ISO | 4.45Gb
Genre: eLearning

The collection of the Principles of Motion (POM) DVD's are created by professional animators to provide an innovative reference medium for aspiring animators. Each module allows animators to explore the different aspects of real-life movement through an interactive learning experience.

The Commando DVD contains carefully chosen motions that help animators comprehend the mechanics of motion. It includes essential features and functions of movements such as: crawling, crouching, lurking, avoiding obstructions, aiming weapons as well as many others.

The viewing modes allow the user to master the principles of motion through the user-friendly onscreen navigation system. Every motion is available to be viewed in six different viewing modes which include: front view, side view, top view, 3 view comparison, grid-slow-motion and path of action mode. As a highlighted feature, the Commando DVD supplies an array of weaponry which includes: 9mm handguns, M4 assault rifles, bazookas, M-60 machine guns, pump action 12 gauge shotguns, grenades, MP5K - PDW's, knives, and many more.

Professional animators, who designed this superior product, display their expertise by offering an extensive range of options. POM is an essential tool that maximizes productivity, by optimizing time for a refined result. The POM DVD's supply all animators with advanced tools that reveal the subtle, yet crucial elements of human movement.


Links are interchangeable.

Download : Rapidshare
http://rapidshare.com/files/326433097/PoMCDnA.part01.rar
http://rapidshare.com/files/326433079/PoMCDnA.part02.rar
http://rapidshare.com/files/326433094/PoMCDnA.part03.rar
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http://rapidshare.com/files/326433057/PoMCDnA.sfv

http://sharingmatrix.com/folder/11944

http://www.avaxhome.ws/video/Principles.of.Motion.Commando.Defense.and.Aid.html

Simply Maya - T-Rex Texturing


Simply Maya - T-Rex Texturing
English | DX5 800x600 7.5fps | MP3 32Kbps 22Khz | 655Mb
Genre: eLearning

The T-Rex texturing tutorial covers all the techniques used to create a realistic looking skin for your dinosaur. The tools shown in this tutorial are the UV texture editor, move and sew, as well as cut UV's options which are used for laying out the UV's of your model to achive a flat UV map. Once your UV map is complete you will learn how to take a UV snapshot of your flat UV's to import into photoshop. Once we get into photoshop you will learn how to build up layers of color so that your skin will have a realistic look with multiple color values running through it to so it appears real. After the color map is complete you will begin a bump map which will add skin texture to your T-Rex and give it the appearance of wrinkles and bumps. The spec map is the last part you will cover in Photoshop and this map will show you how to control all the highlights of the skin with more procision. Finally, we cover lighting to show off all your hard work and to get some nice renders.

Home Page



Links are interchangeable.

Download : Rapidshare
http://rapidshare.com/files/356929534/TRex.part1.rar
http://rapidshare.com/files/356929517/TRex.part2.rar
http://rapidshare.com/files/356929514/TRex.part3.rar
http://rapidshare.com/files/356929518/TRex.part4.rar
http://rapidshare.com/files/356929484/TRex.sfv

http://hotfile.com/list/340147/6804a69

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http://uploading.com/files/22328bbe/TRex.part4.rar/
http://uploading.com/files/1c7dcf4c/TRex.sfv/

http://www.avaxhome.ws/video/Simply.Maya.TRex.Texturing.html

Simply Maya - Modeling a BMW


Simply Maya - Modeling a BMW
English | DX50 800x600 7.5fps | Mp3 32kbps 22Khz | 1.7Gb
Genre: eLearning

This tutorial is meant for intermediate to advanced users who have an understanding of the Maya interface and tools. We will start off the car by setting up image planes of top, side, front and back views to aid us in seeing the correct shape of the car from all angles. Once the image planes are up we will start modeling using a variety of different modeling methods including nurbs curves, nurbs primatives as well as polygons to achieve the basic shape of the car.

Then we'll combine and edit the geometry to refine our shape and start adding details where lights are found for the contours of the body. Some of the tools we will be using are split polygon, cut face tools. as well as extrude face and edge tools. When the modeling of the car is complete we will begin setting it up for texturing. We'll cover the UV editor and how to lay flat UV's of your geometry using the tool set found in the editor. We will then take a snapshot of the UV's and import them into a paint program where you will learn how to add color using layers as well as the basic techniques of adding stripes of color to your car if you wanted to do so in the future.

Once we have color on our car we will dive into lights and material editing so that we can start getting a nice realistic look and feel. You will learn how to adjust settings on your paint color material to get different effects as well as how to adjust your lights in many different ways to enhance your color by adding highlights and reflections. The last part covers how to do your final renders..

Home Page



Links are interchangeable.

Download : Rapidshare
http://rapidshare.com/files/356908553/SM_BMW.part01.rar
http://rapidshare.com/files/356908562/SM_BMW.part02.rar
http://rapidshare.com/files/356908548/SM_BMW.part03.rar
http://rapidshare.com/files/356908538/SM_BMW.part04.rar
http://rapidshare.com/files/356908536/SM_BMW.part05.rar
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http://rapidshare.com/files/356908563/SM_BMW.part08.rar
http://rapidshare.com/files/356908554/SM_BMW.part09.rar
http://rapidshare.com/files/356908481/SM_BMW.sfv

http://hotfile.com/list/340080/cac44ec

http://uploading.com/files/25bd96b9/SM_BMW.part01.rar/
http://uploading.com/files/126724af/SM_BMW.part02.rar/
http://uploading.com/files/d6485922/SM_BMW.part03.rar/
http://uploading.com/files/91edd38m/SM_BMW.part04.rar/
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http://uploading.com/files/m6957298/SM_BMW.part06.rar/
http://uploading.com/files/dabf2b5c/SM_BMW.part07.rar/
http://uploading.com/files/6a82edac/SM_BMW.part08.rar/
http://uploading.com/files/4m8751ce/SM_BMW.part09.rar/
http://uploading.com/files/8d532be4/SM_BMW.sfv/

http://www.avaxhome.ws/video/Simply.Maya.Modeling.a.BMW.html

Digital Tutors Real-Time Shaders With XNA

Digital Tutors Real-Time Shaders With XNA
ACQ3 MOV | 788x648 | Video: 486kbps, Audio: 48kbps | 883MB

Learn the fundamentals of real-time shaders and a time-saving workflow to creating real-time shaders with XNA. Contains over 4 hours of project-based training for technical artists learning the methods of real-time shading using XNA. Popular highlights include: XNA Overview; Overview of Real-Time Shaders; Loading FBX Content Pipeline Files; Using Basic Effects; Writing Vertex and Pixel Shaders; Coding Effects and Techniques; Setting World, View and Projection Matrices; Altering View Matrix to Create Turntable; Using Skinned Model Processor; Constant and Texture Shading; Lambertian Diffuse Lighting Model; Blinn-Phong Shading Model; Faking Reflections with Cubemaps; Using Normal Maps; Specularity / Reflections using Normal Maps; Setting up Multiple Techniques; Computing Flat Shadows; Shadow Shaders; Working with the Stencil Buffer; Render to Texture; Drawing with Sprite Batch; Using Pixel Shaders for Post Effects;



Download from Hotfile
http://hotfile.com/dl/32736336/2a19343/DT.XNA.part01.rar.html
http://hotfile.com/dl/32736337/9dd74d0/DT.XNA.part02.rar.html
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http://www.darelease.com/ebooks/92410-digital-tutors-real-time-shaders-with-xna.html